Monday, December 26, 2016

Party games, cheap and fun

Recently I have been interested in board games. I have posted a DIY very fun and addicting party deception game, Secret Hitler. But I wanted a shorter game, fun and on the cheap side or a DIY game.
I have found 3 great games, 2 of them are card games, Coup and Get bit. And the last of the 3 is a dice rolling game, Roll for it.
Of course, there are other great fun short card games, like Munchkin, Exploding kittens, Saboteur, and the list can go on.
But I was interested in finding a game that can be played with a standard deck of cards or do it yourself kind.

COUP

Coup is a poker like game with a lot of bluffing about the cards you have in your hands. The deck is composed of 15 cards 5 characters. Each character appears 3 times in the deck. I use an ace, jack, queen, king, and joker. Up to 6 players can play. If you would use a second deck, 10 12 players could play.
Each of the characters has an ability, but nothing stops you lying about what you hold in your hand.
The characters are
Assassin - Ace
Ambassador - Joker
Captain - Jack
Contessa - Queen
Duke - King

The characters have different abilities
The Assassin can assassinate a character
The Ambassador allows you to exchange the cards that you have in your hand
Capitan can steal 2 coins from another player
Duke can collect tax
The Ambassador and the Captain can block a steal
Contessa can block an assassinate
The Duke can block a foreign aid

Each player is dealt 2 cards, face down. Clockwise each player takes an action. If you get caught bluffing, get a card assassinated or are subject of a coup, you have to turn a card face up (the card is out of the game). When you lose both cards, you are out of the game. The winner is the player that still has a playing card. One more thing you need is coins. I use real ones as they are easy to find and cheaper than fake plastic ones :)
coup rules and actions
diy card game

GET BIT

Another fun game is Get Bit. The original game comes with a different color suit of cards, a plastic shark, and plastic robots that have detachable arms, legs and heads.
The concept is very simple. Each player puts a card face down on the table. The player that has the smallest number card is put last in line (closest to the shark) and the player with the highest number card gets to be the first in line. The players that are putting down the same number card do not move in line. The last robot in line gets bit by the shark and loses an arm or leg. When you have nothing more to lose you are out of the game. 
Because the traditional pack of cards does not come with a shark or robots, you will have to improvise.
Either get some Lego figures or use a pen and paper.

With a deck of cards, 4 players can play. If you have 2 different (non-similar) deck of cards up to 8 players would be able to play.
In a 5 player game, each one will receive 6 cards. (number of cards dealt is number of players + 1). If you do not have the figures you will deal an extra card to each player, for example, the king, which will be face up on the table, instead of the robots. You will use this card to establish which player is closest to the shark. 
When a robot is last and loses a part he will receive the previously played cards.
rules
diy card game

Roll for it

This is a simple dice game. Each player receives 6 dice. On the table are put 3 cards containing numbers that you have to roll. Each card has 2 up to 6 dices on it that have to be matched with the rolled numbers. When you have completed the card you take it and another card is put on the table. Each of the cards has a score. When you reach 40 points you win the game
rules

diy card game
Roll for it!

Get the feel of the games
To get a better feel of the games, you can look up some YouTube playing mechanics.
Or you can install the app. At least for Roll for it and Coup, the apps are free.


Remember, have fun!

Wednesday, November 30, 2016

Uni Kuru Toga mechanical pencil

I have been looking for this mechanical pencil for some time. I recently found it in a local shop and bought it for the equivalent of 2.21 € or 2.41 $.
The Uni Kuru Toga, by Mitsubishi Pencil Co, is a mechanical pencil with an engine inside, according to Mitsubishi. The Kuru Toga has a mechanism inside that rotates the lead when you write. This creates an even line without the need of spinning the pencil while you write for longer periods of time. You could say it is a pencil for lazy people. I would say it's an interesting innovation in the field of mechanical pencils.
Unfortunately, the shop only had 0.5 and 0.7 mm in this dark blue color (similar in color with the uni jetstream ballpoint), with a transparent grip and a dark gray "engine". I would have liked something more contrasting and more joyful.
The packaging was not something to brag about. Actually is putting the pen in a bad light. For the price of 2.21 €, the pencil came with a pack of 12 leads and another 6 inside the barrel. This is actually the starter pack in a not so nice way of presenting it.

                                                      Expectation
kuru toga mechanical pencil

The reality was different. The mechanical pencil came with a case of HB leads, that was strapped to the pencil with tape. The package did not contain extra erasers. I guess this is the doing of the shop.

Anyway moving on..
kuru toga tip

The look of the pencil is interesting in my opinion. When I look at the tip and the transparent grip my mind makes me think of a Rotring roller. This is a good thing as I really like Rotring design. The barrel looks like the Uni Jetstream ballpoint. On the grip is written "kuru toga engine"
The clip is made of plastic and is kind of flimsy and it will probably snap really easy and really soon. On it, is written uni Kuru Toga 0.7
On the barrel, there is a sticker with the lead size, a picture that indicates that the lead rotates and a text that says "Revolving action keeps the lead Sharp!" The plastic from which the barrel is made does not inspire confidence in terms of durability.
Under the cap, there is a small white eraser. A weird design is the part where you load the leads. If you remove the eraser you will notice that the lead tank is slimmer (at least the part just under the eraser). So you can only load one lead at a time. A benefit is if you do not have the cap and the eraser on the leads will probably stay in, as you have to shake the pencil around to take out a lead from the barrel. This feature is just weird for me. I prefer to have easy access to the lead compartment.

The writing experience with the Kuru Toga is nice. The engine works for me. At first, I was skeptical as I imagine that the engine needs extra pressure to work, but it works in normal writing conditions. You can feel it working as the line remains constant without the need of rotating the pencil in hand if you write for longer, and you can see it spinning due to the transparent grip. The "engine" has a logo on it, so it is easy to see it spin. It actually spins fast, it needs around 20 pushes (touches of paper) to rotate the lead 360 degrees.
The only concern, for now, is the longevity of the mechanism (and maybe the color).
The grip has very small waves. It has a slippery feel to it but it sits just fine in the hand.

For other people, the pencil might not work. This is because of the way the pencil is designed. What do I mean? Well .. if the lead is pushed the "engine" turns the lead 1 step. To efficiently push the lead you need to have a grip that is closer to vertical, the less step the angle is between the writing surface and the pencil the higher the force needed to put the engine to work. If you hold the pencil at a smaller angle you have to exert high pressure which can be impractical.
I hold a writing instrument in hand the barrel of it rests on the index finger, giving a very high angle (around 70 degrees). So all of you who have "fountain pen hold" might be disappointed.


In other words, your mileage might vary.


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